Art Holes: Amiga 600
Illustrator Stephen Maurice Graham shows us his transitory, functional space, their gaming gear, and how much his workspace looks like the things he draws.
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Illustrator Stephen Maurice Graham shows us his transitory, functional space, their gaming gear, and how much his workspace looks like the things he draws.
If you want help making your scrappy little art game full of weird characters and personal opinions and you think nerding out about systems to help enable your dream kind of play sounds like fun, let’s roll.
“It’s been strange taking inventory of all this, I feel like a spoiled brat. And worse yet, an embarrassed spoiled brat.” From gas stations to animation, Kreal shows us where the magic is made.
My Old Apartment: Keeping Landlords Honest in PEI How I used postcards to protect tenants when the government couldn’t be […]
cut along the black lines and fold along the white lines The algorithmic ecology is a tool […]
Cootie catchers are an old pen-and-paper game, usually used amongst young friends at sleepovers to learn more about each […]
Which are you, a generalist or specialist? To instinctively identify with one of these terms is common, and the […]
A column about navigating the zine scene by Toronto-based zinester Rabeea Syed I’ll cut to the chase — this will […]
Five illustrators offer snapshots from the front lines of political action in 2020 This section is typically where artists diagram […]
Every issue, we invite artists, writers, DIYers and community members to offer a slice of their Zine Philosophy. This edition […]
Around the quarantine clock with three creators at work in isolation. Nazlı Cem, Zovi Weng and Sid draw where they’re working.
A column that spotlights the tools and processes behind the craft of zines and self-publishing I was pretty deep in […]