Review: We Won’t Be Here Tomorrow and Other Stories
Every good ghost story should make you feel like we live in a haunted world. Writer Margaret Killjoy can accomplish this chilling effect without relying on any ghosts.
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Every good ghost story should make you feel like we live in a haunted world. Writer Margaret Killjoy can accomplish this chilling effect without relying on any ghosts.
In an age where gender affirming care is increasingly being restricted, it is a political act to describe your journey through top surgery. Boobless breaks down how difficult recovering from this surgery would have been without the support of partners, friends and family.
Mat Resist’s DIY institution, which I first encountered at a Christian alternative music festival held on a former pig farm, hits a milestone. Surviving and thriving in the Anthropocene.
Troll tells the story of what happens when one never returns from those youthful spelunking expeditions, but instead chooses to live down in the cave with all the bats, snakes and guano.
Bones is a joyful, seafoam coloured zine covered in skulls, 70s orange flowers, beautiful brown vines, and white specks of dust.
Amusing as it is honest, Artist achieves what few can in creating a cultural product about artists that doesn’t fall prey to the temptation to navel gaze or air sour grapes.
Nick Thran’s book-fueled memoir revolves around Thran’s move from New York City to Fredericton, New Brunswick — in itself a shocking enough contrast that is layered on top of a change in lifestyle (home-ownership) and career (moving to full-time childcare).
Jon Iñaki’s comic outlines their philosophy and tips to avoid detection. You must avoid lures that lead you into traps. You must unmesh yourself from the distortions that have so far distracted you from your path.
In 1983, 17-year-old Satoshi Tajiri created Game Freak, a handmade tips-and-tricks guide for his favourite arcade games. If the name sounds familiar, it’s because Tajiri also happens to be the creator of the highest-grossing video game of all time.
From describing full moon rituals to intricate political art projects and daily habits, many kinds of rituals are on display in this anthology. Though this theme should unify the content, it was difficult for me to really get into the writing.
An earnest and unfiltered travelogue of the early 2010s, Travis Egedy parses half-thoughts about isolation, extinction, loss and art among a frenzied scene.
Illustrator Stephen Maurice Graham shows us his transitory, functional space, their gaming gear, and how much his workspace looks like the things he draws.